StarCraft improved upon its predecessor Warcraft II, which featured two very similar playable factions, by introducing asymmetry concerning the models and systems available to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered in the lesser-recognised 1996 SSI launch War Wind. The device varieties available to Every race determine its racial id. The Protoss can industry highly effective and high-priced warriors and machinery, whilst the Zerg depend on sheer quantities and pace to overwhelm their opponents.
The versus 킥복싱 method also incorporates the "Archon" option, in which the matches are ostensibly 1v1 but multiple human participant control what is normally controlled by one human being.
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